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Exclude e4mc and e4mc-retro from modpacks#4117

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Reycko wants to merge 1 commit into
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Exclude e4mc and e4mc-retro from modpacks#4117
Reycko wants to merge 1 commit into
itzg:masterfrom
Reycko:patch-1

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@Reycko

@Reycko Reycko commented Jun 20, 2026

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Both e4mc and e4mc-retro will crash the server if they are used. Some private modpacks may include them as well, this should avoid any issues with whoever accidentally includes them.

@itzg itzg left a comment

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Thanks. It would be great if you could add the equivalent slug IDs here

https://github.com/itzg/docker-minecraft-server/blob/master/files/cf-exclude-include.json

@Reycko

Reycko commented Jun 20, 2026

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Thanks. It would be great if you could add the equivalent slug IDs here

master/files/cf-exclude-include.json

Apologizes, I was gonna do it and completely forgot oops
I'll commit it in a second

@Reycko

Reycko commented Jun 20, 2026

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Apologies for the force pushes, I'm never using GitHub's UI to edit files again..

This should be good though, I also based it on the latest renovate commit.

@itzg

itzg commented Jun 21, 2026

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I hadn't heard of e4mc before. Now that I researched it I'm confused because it seems like something that would only work server side. Or is it only client side for people to "open to LAN"?

@itzg itzg changed the title fix(exclude): exclude e4mc and e4mc-retro from server mods Exclude e4mc and e4mc-retro from modpacks Jun 21, 2026
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2 participants